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11
NF & C++ / Re: bit of OpenGL and GLFW
« Last post by Prime_8 on June 12, 2014, 09:24:07 AM »
bit more done ..
12
P3D 2 [ Frosting ] / Re: Frosting is underway
« Last post by Prime_8 on June 11, 2014, 10:24:35 AM »
The DEV has spoken  over there , though nothing seen in the way of updates.

Once i see a NF update then  the main NF version of this will continue . 
I'm looking into using OpenGL via GLFW3  as a alternate rendering api . ( very loosely , as it would involve a total rebuild with a custom engine.  )
13
NF & C++ / bit of OpenGL and GLFW
« Last post by Prime_8 on June 10, 2014, 11:51:33 PM »
bit of OpenGL and GLFW
14
NF & C++ / Re: Using Kune in NF to make a ISO RPG like game engine in 2D
« Last post by Prime_8 on May 31, 2014, 12:39:43 PM »
again more done
15
NF & C++ / Re: Using Kune in NF to make a ISO RPG like game engine in 2D
« Last post by Prime_8 on May 21, 2014, 12:56:20 AM »
some more done .
II have the GUI class started , with a UI_Surface class.   much like a basic window in win API.
16
General Discussion / Light map baking in Max ( 7 )
« Last post by Prime_8 on May 17, 2014, 09:17:33 PM »
her is a old tut i did for baking light maps when i had max 7 ( i still do but i don't use that old XP rig much as it needs overhaul )

i have max 9  , but honestly i have been using SketchUp 8 and Blender mostly for game stuff rite now . LOL
17
NF & C++ / Re: Using Kune in NF to make a ISO RPG like game engine in 2D
« Last post by Prime_8 on May 16, 2014, 05:53:09 PM »
i have taken this much further .

i'm adding in the Kune  GUI systems mostly from scratch .
keeping the world 3D from now seems popular and will afford some cool lighting effects .

this shows loading a map as a solid .N3D file , but i should make a internal map builder later possibly .
~ possibly build a editor rite into NNG . that is the most appealing to me .
18
NF & C++ / Using Kune in NF to make a ISO RPG like game engine in 2D
« Last post by Prime_8 on May 06, 2014, 11:10:02 PM »
Using Kune in NF to make a ISO RPG like game engine in 2D

this is a rough in of a concept and testing if i have my math correct .
tree and mushrooms sprites come from the default tiled set .

again this is just mock up done in RDP  .
19
Kune / Basic Q & A (support)
« Last post by Prime_8 on May 03, 2014, 09:42:57 AM »
Basic Q & A (support)

ask and Arron will get to it when he next sees it.
20
General Discussion / messing with jME3
« Last post by Prime_8 on April 28, 2014, 08:25:07 PM »
messing with jME3 , just thought i would give java a tray via jME 3 SDK .
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