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Author Topic: Using Kune in NF to make a ISO RPG like game engine in 2D  (Read 2141 times)

May 06, 2014, 11:10:02 PM
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Prime_8

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Using Kune in NF to make a ISO RPG like game engine in 2D
« on: May 06, 2014, 11:10:02 PM »
Using Kune in NF to make a ISO RPG like game engine in 2D

this is a rough in of a concept and testing if i have my math correct .
tree and mushrooms sprites come from the default tiled set .

again this is just mock up done in RDP  .

May 16, 2014, 05:53:09 PM
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Prime_8

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Re: Using Kune in NF to make a ISO RPG like game engine in 2D
« Reply #1 on: May 16, 2014, 05:53:09 PM »
i have taken this much further .

i'm adding in the Kune  GUI systems mostly from scratch .
keeping the world 3D from now seems popular and will afford some cool lighting effects .

this shows loading a map as a solid .N3D file , but i should make a internal map builder later possibly .
~ possibly build a editor rite into NNG . that is the most appealing to me .

May 21, 2014, 12:56:20 AM
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Re: Using Kune in NF to make a ISO RPG like game engine in 2D
« Reply #2 on: May 21, 2014, 12:56:20 AM »
some more done .
II have the GUI class started , with a UI_Surface class.   much like a basic window in win API.

May 31, 2014, 12:39:43 PM
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Re: Using Kune in NF to make a ISO RPG like game engine in 2D
« Reply #3 on: May 31, 2014, 12:39:43 PM »
again more done

July 14, 2014, 10:45:54 AM
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Re: Using Kune in NF to make a ISO RPG like game engine in 2D
« Reply #4 on: July 14, 2014, 10:45:54 AM »
I have not forgotten this . I was just off on a small vacation . LOL